Five Nights at Freddy’s (often abbreviated to FNAF) is a media franchise based on an indie video game series created, designed, developed, and published by Scott Cawthon for Microsoft Windows, iOS, and Android.
The series is centered on the fictional Freddy Fazbear’s Pizza, a restaurant where animatronic animals entertain children during the day and kill them at night. The first installment in the series was released in 2014, and the latest and final installment was released in 2019.
The series has been praised for its atmosphere and horror elements and has been a commercial success, with the first three games selling over 28 million copies combined. A fourth game was released in 2017, and a fifth game is currently developing. A sixth game is also in development and is set to be released on an unconfirmed date.
For those who love FNAF 1, you must’ve wondered what Easter eggs are there. Well, this blog is all about it. In this blog, we will discuss all the Easter eggs found in the game along with the description of each egg, analysis of what each egg means, and speculation on what other Easter eggs might be hidden in the game.
Table of Contents
- Easter Eggs Found in FNAF 1
Easter Eggs Found in FNAF 1
Looking closely, you can find some Easter eggs hidden in Five Nights at Freddy’s 1. For example, on the title screen, if you press the spacebar, you can see a secret message from the developer. There are also some hidden images in the game that can be found by looking at specific areas closely. And if you listen carefully, you can sometimes hear strange noises from the animatronics. So keep your eyes and ears open if you want to find all the Easter eggs in Five Nights at Freddy’s 1! Here are some most famous Easter eggs mentioned with the details below:
The Phone Guy
The Easter egg of the phone guy in FNAF 1 can be found by looking in the office for a poster that reads “IT’S ME” in big, red letters. If the player looks closely, they can see a phone number in the bottom right-hand corner. Upon calling this number, they will hear a message from the phone guy himself! He talks about how the animatronics are malfunctioning and advises the player to stay away from them.
He also mentions a “secret” about the restaurant before the call abruptly ends. This secret is never revealed, but the phone guy was likely referring to the fact that the animatronics are programmed to stuff any human they come across into a Freddy Fazbear suit.
Bonnie: The Bunny
The Bonnie Easter egg can be found in the first FNAF game. To see it, go to the office and look for a poster of Bonnie on the wall. There will be a small button on the sign that, when pressed, will cause Bonnie to come out of the poster and dance around the room.
This Easter egg references the Bonnie character in the popular children’s TV show Barney & Friends. In the show, Bonnie was a character who loved to dance and sing. The developers of FNAF likely wanted to include this Easter egg to pay homage to the show.
While the Bonnie Easter egg is a fun little reference, it doesn’t impact the gameplay of FNAF. It’s simply there for players to find and enjoy.
The purple man
The purple man is an Easter egg found in FNAF 1. He is in the office, on the right side of the room, behind the poster. He is a reference to the character in the movie “The Purge”, a movie about a group of people who are trapped in a house and must fight for their lives against a group of people trying to kill them. The purple man also references the character “Purple Man” in the comic book series “Daredevil”. He is a villain who can control people with his pheromones. This Easter egg is a fun reference for movie and comic book fans. It’s a great way to add extra depth to the game and office area.
The Ghost Kids
The ghost kids Easter egg in FNAF 1 is a reference to the five children killed in the restaurant. They can be found in the West Hall Corner, standing in a circle with their backs to the player. If the player looks at them for an extended period of time, they will disappear.
The ghost children can help by providing hints and tips to the player about the game. They can also help by giving scares and jump-scares to the player.
The Golden Freddy is a secret character found in the first FNAF game. This character can be unlocked by completing certain tasks, such as collecting all of the hidden Freddy Fazbear heads. When unlocked, “Golden Freddy” can be used to help the player progress through the game. For example, “Golden Freddy” can be used to open locked doors or to access previously inaccessible areas. Additionally, “Golden Freddy” can be used to give the player hints or tips about the game. Overall, the “Golden Freddy” Easter egg is a valuable asset that can help the player progress through FNAF 1.
How to Get the Most Out of Them?
To get the most out of Easter eggs in FNAF 1, players should keep an eye out for secret rooms and areas. Sometimes these areas can be found by looking for hidden doors or passages, while other times, they may be hidden in plain sight. Once these secret areas have been found, players should explore them thoroughly to find any Easter eggs that may be hidden there.
One of the most famous Easter eggs in FNAF 1 can be found in the Office. If players look closely, they can see that the desk is a coffin. This refers to the fact that one animatronics, Freddy Fazbear, is a former serial killer buried alive in a coffin.
Another Easter egg can be found in the West Hall. If players look to the right of the hall, they can see a poster for a band called “The Misfits.” This refers to the fact that one animatronics, Bonnie the Bunny, is based on a character from the horror movie “The Texas Chainsaw Massacre.”
Players can also find Easter eggs by listening to the audio tapes scattered around the pizzeria. These tapes contain clues and messages to help players piece together the game’s story.
Finally, players should watch for changes in the game’s environment. These changes can be anything from the lights flickering to strange noises from animatronics. These changes usually indicate that something significant will happen, and players should be ready to act accordingly.